Venmo

Mobile Payments


My role at Venmo

I worked at Venmo as the only full-time product designer when they were still a small, engineer-dominant start-up. I floated between different teams, working on the marketing website, the web app, the iPhone and Android apps, social media projects, and various internal tools. The great thing about working at a start-up is that everyone does everything. There's no such thing as ‘that’s not my job’. I learned a lot about code, analytics, and the intricacies of striking a balance between trust and fun in a financial product that put social at it's core.

What is Venmo?

Venmo is a mobile payment app that lets you make and share payments with anyone. I co-wrote and produced the video above, which tries to capture what we wanted Venmo to be - not just useful, but fun and social as well.


Release & Test Cycles

After unveiling a major redesign of the iPhone and Android apps, Venmo wanted to set a release cycle of every 3 weeks for optimizations and new features. I needed to set up user testing to coincide with this cycle. I wanted to test primarily out in the field, since that would most likely reveal problems not identified in a lab setting, such as connection speed on devices using data.

venmo1

User Testing

First, I needed to solve the logistical problem of how to record a mobile phone in the field, since this was before some of the awesome mobile-screen recording technology we have now. I researched various recording devices, and due to limitations on budget, I decided to create a DIY recording device which ended up working out well. If you ever want to make one for yourself, here is my recipe!

  1. Plexiglass
  2. Plastic Cutter
  3. Rubber non-slip matting
  4. Epoxy glue
  5. Webcam (30 fps)
venmo-usertest

User Test Video Clip

Some of the problems that testing uncovered appeared insignificant at first, but eventually uncovered a deeper flaw. For example, during one round I noticed users were having a hard time finding the privacy settings. This seemed like a small detail, but for a payments platform trust is key, and if users didn't feel in control of who was seeing their payments, they were not likely to keep using the app.

I shared key insights with the team after each round of testing, and made recommendations on how to improve the user experience for the next release.